Beyond EMBM: How to achieve better bump/normal mapping on Wii

Definitely something like this is complicated. Already “High Voltage Software” with yours engine Quantum3 DEMO and later evolutions, trough of yours more outstanding games builded whit this engine, this yet put the possibilities virtually at the maximum for the Nintendo Wii: 2011 Conduit 2 2010 Tournament of Legends 2010 Iron Man 2 2009 The Conduit…

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