The hackneyed topics of “real” FPS

This post is intended at the time where was abandoned the “casual” style of the first FPS, like Doom 1 and 2, Duke Nukem 3D, Rise of the Triad, Blood type 1 and 2…. with boxes like you get items, where doors open by themselves… labyrinth levels, inventories things out “impossible”… etc… and a realistic…

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Alone in the Dark (2008) XBOX360 and Wii

I remember vividly seeing the trailers of the game like this escalation: Or the persecution: Later mechanical with fire. Throwing objects with parable. Puzzles with light and fire. In these short but intense video. I remind them again and again… Or what I like. The inventory in the jacket and the “primitive” crafting. The game…

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